Class ZegoReverbParam


  • public class ZegoReverbParam
    extends java.lang.Object
    Audio reverberation parameters. Developers can use the SDK's built-in presets to change the parameters of the reverb.
    • Field Summary

      Fields 
      Modifier and Type Field Description
      float damping
      Reverb Damping, range [0.0, 2.0], controls the attenuation of the reverb, the higher the damping, the higher the attenuation.
      float dryWetRatio
      Dry/wet ratio, the range is greater than or equal to 0.0, to control the ratio between reverberation, direct sound and early reflections; dry part is set to 1 by default; the smaller the dry/wet ratio, the larger the wet ratio, the stronger the reverberation effect.
      float reverberance
      Echo, in the range [0.0, 0.5], to control the trailing length of the reverb.
      float roomSize
      Room size, in the range [0.0, 1.0], to control the size of the "room" in which the reverb is generated, the larger the room, the stronger the reverb.
    • Constructor Summary

      Constructors 
      Constructor Description
      ZegoReverbParam()  
    • Method Summary

      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • roomSize

        public float roomSize
        Room size, in the range [0.0, 1.0], to control the size of the "room" in which the reverb is generated, the larger the room, the stronger the reverb.
      • reverberance

        public float reverberance
        Echo, in the range [0.0, 0.5], to control the trailing length of the reverb.
      • damping

        public float damping
        Reverb Damping, range [0.0, 2.0], controls the attenuation of the reverb, the higher the damping, the higher the attenuation.
      • dryWetRatio

        public float dryWetRatio
        Dry/wet ratio, the range is greater than or equal to 0.0, to control the ratio between reverberation, direct sound and early reflections; dry part is set to 1 by default; the smaller the dry/wet ratio, the larger the wet ratio, the stronger the reverberation effect.
    • Constructor Detail

      • ZegoReverbParam

        public ZegoReverbParam()