Class IZegoRangeSceneTeamEventHandler


  • public abstract class IZegoRangeSceneTeamEventHandler
    extends java.lang.Object
    • Constructor Detail

      • IZegoRangeSceneTeamEventHandler

        public IZegoRangeSceneTeamEventHandler()
    • Method Detail

      • onTeamStateUpdate

        public void onTeamStateUpdate​(ZegoRangeScene rangeScene,
                                      int teamID,
                                      ZegoTeamState state,
                                      int errorCode)
        The callback triggered when the team connection state changes. Available since: 3.1.0 Description: This callback is triggered when the connection status of the team changes, and the reason for the change is notified. Use cases: Developers can use this callback to determine the status of the current user in the team. When to trigger: 1. The developer will receive this notification when calling the [joinTeam], [leaveTeam] functions. 2. This notification may also be received when the network condition of the user's device changes (SDK will automatically join the team when reconnected, please refer to [Does ZEGO SDK support a fast reconnection for temporary disconnection] for details](https://docs.zegocloud.com/faq/reconnect?product=ExpressVideo&platform=all). Restrictions: None. Caution: If the connection is being requested for a long time, the general probability is that the user's network is unstable. Related APIs: [joinTeam]、[leaveTeam]
        Parameters:
        rangeScene - Range scene instance that triggers this callback.
        teamID - Team ID.
        state - Changed team state.
        errorCode - Error code, For details, please refer to [Common Error Codes](https://docs.zegocloud.com/article/5548).
      • onTeamMemberUpdate

        public void onTeamMemberUpdate​(ZegoRangeScene rangeScene,
                                       int teamID,
                                       ZegoUpdateType updateType,
                                       java.util.ArrayList<ZegoUser> userList)
        The callback triggered when the number of other users in the team increases or decreases. Available since: 3.1.0 Description: When other users in the room are online or offline, which causes the user list in the room to change, the developer will be notified through this callback. Use cases: Developers can use this callback to update the user list display in the room in real time. When to trigger: 1. When the user join the room for the first time, if there are other users in the team, the SDK will trigger a callback notification with `updateType` being [ZegoUpdateTypeAdd], and `userList` is the other users in the team at this time. 2. The user is already in the team. If another user join the team through the [joinTeam] function, the SDK will trigger a callback notification with `updateType` being [ZegoUpdateTypeAdd]. 3. If other users leave the team through the [leaveTeam] function, the SDK will trigger a callback notification with `updateType` being [ZegoUpdateTypeDelete]. Related APIs: [joinTeam]、[leaveTeam]
        Parameters:
        rangeScene - Range scene instance that triggers this callback.
        teamID - Team ID.
        updateType - Update type (add/delete).
        userList - List of users changed in the current team.